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Dnd 5e monsters manual by William Vicentini Issuu
Multiattack. The ettercap makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
Ettercap Monstrosity DnD Monsters Ettercap DungeonCrawling DnD
STR 14 (+2) DEX 15 (+2) CON 13 (+1) INT 7 (-2) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +4, Survival +3 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 2 (450 XP) Proficiency Bonus +2
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Basic Description: The Ettercap, a grotesque hybrid of spider and humanoid, roams the dark corners of fantasy realms. With their hunched forms, sharp mandibles, and multiple limbs, they strike fear into adventurers' hearts.
Ettercap Race Syrik 5e Obsidian Portal
52,399 pages Explore Portals Media Help Community in: Medium-sized creatures, Monstrosities, Monstrosities (5e), and 16 more Ettercap Edit 5e 4e 3e 2e 1e Several depictions of ettercaps. Ettercap 5e 4e 3e 2e 1e 5th Edition Statistics Size Medium Type Monstrosity Alignment Neutral evil Challenge rating 2 General Information Movement Climbing
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Ettercap. Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Web Walker. The ettercap ignores movement restrictions caused by webbing.
Dnd 5e monsters manual
Multiattack: The ettercap makes two attacks: one with its bite and one with its claws. Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at.
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Multiattack: The ettercap makes two attacks: one with its bite and one with its claws. Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at.
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Ettercap - Race. The ettercap are a strange, bipedal creature that resembles a spider, their size and weight is greater than the average adult male human, with the female ettercaps being taller and heavier than the males. They are a cunning, devious, and often times social people, preferring the company of arachnids, over which they have some.
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Ettercap » Monster Stat Block - DnD 5e Ettercap [ Ettercap ] Medium monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 44 (8d8 + 8) Speed 30 ft., climb 30 ft. STR 14 (+2) DEX 15 (+2) CON 13 (+1) INT 7 (-2) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +4, Survival +3 Senses darkvision 60 ft., passive Perception 13
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Mar 25, 2019 Tags Encounter Of The Week EOTW This week's encounter is Ensnared by Ettercaps, a tense race to free a flock of faerie dragons' from an ettercap's web before you are noticed trespassing in its lair. The characters must work quickly to save the faerie dragons, or face a brutal fight without their help.
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Web Walker . The ettercap ignores movement restrictions caused by webbing. Actions Multiattack . The ettercap makes two attacks: one with its bite and one with its claws. Bite . Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.
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Web Walker. The ettercap ignores movement restrictions caused by webbing. Actions Multiattack. The ettercap makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.
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Unofficial Description: Ettercap that specializes in a garrote made from its web. Sources and Notes Wizards RPG Team (September 2014). Monster Manual . (5e) Wizards of the Coast . ISBN 978-0786965618. p. 131. Licensed: © Wizards of the Coast (used under the 'fair use' clause). Back to Main Page → 5e → Monster Categories: 5e Pointers SRD5 5e Monster
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Statistics, Actions, Traits and Abilities of the DnD 5e monster 'Ettercap' Deck of Dungeons Blog. RPG Tools. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. Downloads. D&D 5e Spell Cards. Ettercap. Medium monstrosity, neutral evil. Challenge: 2 / XP: 450. Armor Class: 13 (Natural Armor)
Ettercap Monsters D&D Beyond
The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web. Web Walker. The ettercap ignores movement restrictions caused by webbing.
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Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. Show Attribute List