GitHub methusalah/DebugPlus Unity asset to draw all builtin gizmos in the Unity Debug way


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Debug.Log works in builds normally.


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1. Check bare logs of the built game (and see if objects aren't being assigned correctly, are missing, etc.) 2. Make debug messages of my own to see if code is executing properly I am currently using Unity 2021.1.18 on Windows x64 Where should I be looking to find debug notes/logs of a built version of my Unity game?


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Debugging arguments Graphics API arguments Use the following arguments to force the Unity Editor to use a specific graphics API. License arguments Use the following arguments to process a Unity license or run the Unity Editor with different license options.


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The Unity Debugger allows you to debug your C# code while the Unity Entity is in Play mode. You can attach breakpoints within the code editor to inspect the state of your script code and its current variables at runtime.. As shown above, you can inspect the variables when debugging by watching the list build up, one step at a time, during.


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If the DEBUG symbol is present in your release build, then that's a bug. Issue a bug, include a simple project recreating it if you can. If you can't recreate in a bare-bone project, then there may be something wrong in your code.


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You'll have to do it yourself, Unity doesn't support Debug on standalone builds as far as I know. In this case, IO to the rescue! Debugger.js Code (csharp): import System; import System.IO; static function Log ( debugMsg : String) { var path : String = Application.dataPath+"/debugLog.txt"; var sw : StreamWriter = new StreamWriter ( path, true);


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Understanding builds Unity produces two build types: A release build, which includes only what's necessary to run the application. This is the default build type. A development build, which includes scripting debug symbols and the Profiler A window that helps you to optimize your game.


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In Visual Studio, go to Debug > Attach Unity Debugger or click the Attach to Unity button in the toolbar. A window will open with a list of available Unity instances. Select the Unity instance running your project (usually displayed as "Unity Editor (your project name)," and click Attach.


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Debug Unity player builds. You can debug development builds of Unity players with Visual Studio. Enable script debugging in a Unity player. In Unity, open the Build Settings by selecting File > Build Settings. In the Build Settings window, mark the Development Build and Script Debugging checkboxes. Select a Unity instance to attach the debugger to


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It has to dig right down into the stack trace so if you have a lot of Debug.Logs then you might see a performance hit in your build. You might want to circumvent this by only calling your Debug.Log statements when in Debug Build. From the Unity Docs: In the Build Settings dialog there is a check box called "Development Build".


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Like this: float health = 100; void Start() { // Logs the player's health, with a reference to this game object. Debug.Log("Player Health: " + health, gameObject); } Then, in the Unity Editor, clicking on the message in the Console will show you exactly which object it relates to.


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In the Unity Editor's the main menu, select the GDK > Build and Run menu option. Click the Build and Run button to build and launch your game. Once your game has launched, go to Visual Studio and select Attach Unity Debugger. In the Select Unity Instance dialog, select the player. Now you can set breakpoints, inspect variables and other take.


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Visual Studio Code (experimental) Although these code editors vary slightly in the debugging features they support, they all provide basic functionality such as break points, single stepping, and variable inspection. You can attach these code editors to the Unity Editor or Unity Player to debug your code.


GitHub methusalah/DebugPlus Unity asset to draw all builtin gizmos in the Unity Debug way

Unity - Scripting API: Debug.isDebugBuild Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics UnityEngine.Events UnityEngine.Experimental


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In my testing with Unity 2018 (and it is different in Unity 2020 according to the comments), I found DEBUG is true in the editor and during development builds (it is true during the build so the code is compiled into the build). DEBUG is not true during release builds. DEVELOPMENT_BUILD is never true in the editor except during development.


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Unity Development Build shows only Debug.error in build console ! Why doesn't is shows Debug.Log ? This page says it supposed to show Logs, not only Error Logs : http://docs.unity3d.com/ScriptReference/Debug-isDebugBuild.html Last edited: Jul 14, 2014 Sahkan, Jul 13, 2014 #1 Sahkan Joined: Mar 3, 2013 Posts: 204 Bump ! Anyone ?.